Items tagged ‘responsive-skin’

  • Posted by Yan Krymsky on Wednesday, November 16, 2011 at 6:48PM

    Building the CJ R&D Center Kinetic Facade with IK in 3ds Max

    Developing the kinetic facade on the CJ R&D Center presented some unique technical challenges in terms of visualizing a range of motion for a mechanical assembly of parts. As architectural designers, we're accustomed to working with static elements. CJ called for new methodologies that would enable us to easily manipulate hierarchical structures of linked components, allowing us to visualize how a modification to one part would effect the whole system. To do this, we used a combination of tools (inverse kinematics, wire parameters and animation constraints) originally intended for use in character animation within 3ds Max . In general ...

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  • Posted by Yan Krymsky on Tuesday, November 15, 2011 at 7:29PM

    CJ R&D Center Kinetic Facade

    As part of a recent design effort here in the studio we attempted to develop a kinetic facade that could respond and adapt in real-time to both solar radiation and user input. The client, CJ Corporation of Korea, was enthusiastic about the idea as part of their "only one" initiative which promotes unique one-of-a-kind thinking. While this certainly isn't the only kinetic facade in the world, it presented our team with a new set of challenges.

    We were supported by Arup LA's facade development leader Matt Williams who had recentlyworked on the Abu Dhabi Investment Council Headquarters tower ...

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  • Posted by Yan Krymsky on Monday, November 7, 2011 at 11:39AM

    Geometry Painting with Displacement

    For many of us, the holy grail of modeling surface detail is the ability to “paint” geometry directly onto a surface in 3d space - being able to generate complex effects, or influence subtle variation with the stroke of the mouse or stylus. Tools such as Mudbox and Zbrush already support this exact mode of working, however combining geometry painting with the parametrics of 3ds Max to achieve responsive panel behavior would be a “best of both worlds” scenario. We’ll test this concept in the video below. Using the new viewport canvas tool in combination with the displacement modifier, we ...

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